SPLATTER UP!

ARCADE

It's time to batter up in this new 3D arcade splat 'em up. Rack up as many points as you can until it all becomes too much. How long will you survive? It all depends on how quick you are.

Splatter Up! was the first group project I did at Portsmouth University. We were given a week to create a game that had one button with one primary mechanic. My partner had come up with a 2D 'Fruit Ninja' like game, which I decided could have more depth from a gameplay perspective if done in the third dimension. By switching to 3D, we were able to introduce the element of surprise to how the fruits were thrown at the player, making them rely on sound as well as visuals.

My role in the creation of this game included systems design, art sourcing, all programming, and other in-engine work. There are certain elements such as power ups we would've liked to add, had we been given more time, although I am satisfied with the end result and felt it was a good start to the module.